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That's me!

Hello,

a bit about me:

I’m a designer who loves building systems and experiences that keep people engaged. With 12+ years of experience across console, PC, and mobile games, I’ve worked on live-service titles played by tens of millions of players, designing progression systems, live events, and gameplay features that improve engagement and long-term retention.

I enjoy working at the intersection of creativity, systems thinking, and collaboration. Whether I’m designing gameplay mechanics, prototyping features, or shaping player journeys, I focus on creating experiences that feel intuitive, rewarding, and meaningful.

Before focusing on games, I worked in architecture, and did web design in my spare time. I focused on 3D-modelling and rendering, drafting, digital art, and visual art. That broad background still influences how I approach problems today — creatively, but pragmatically — always thinking about how design can tell a story and guide people through an experience.

I love working with multidisciplinary teams to bring ideas to life and ship features that players (and developers) genuinely enjoy using.

Check out the Projects section to see my work, or view my resume here.

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