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That's me!

Hello,

a bit about me:

I’m a designer who loves building systems and experiences that keep people engaged. With 12+ years of experience across console, PC, and mobile games, I’ve worked on live-service titles played by tens of millions of players, designing progression systems, live events, and gameplay features that improve engagement and long-term retention.

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I enjoy working at the intersection of creativity, systems thinking, and collaboration. Whether I’m designing gameplay mechanics, prototyping features, or shaping player journeys, I focus on creating experiences that feel intuitive, rewarding, and meaningful.

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Before focusing on games, I worked in architecture, and did web design in my spare time. I focused on 3D-modelling and rendering, drafting, digital art, and visual art. That broad background still influences how I approach problems today — creatively, but pragmatically — always thinking about how design can tell a story and guide people through an experience.

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I love working with multidisciplinary teams to bring ideas to life and ship features that players (and developers) genuinely enjoy using.

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Check out the Projects section to see my work, or view my resume here.

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