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Senior Game Designer
GAMES
EA
EA
As a World Designer on Skate, I create the sandbox world that players skate in. I cannot share the full scope of my work as much is unreleased yet, but attached is a video of the October 2024 playtest highlights. I have worked on creating some of the world that you see within the video.
This video and all contents within it are property of Electronic Arts.
Zynga
Zynga
During my time as an Associate Game Designer at Zynga, I worked on the Wizard of Oz: Magic Match Team and on Wonka's World of Candy. I pitched and designed unique Match-3 mechanics for both games and used them to create innovative levels for the games.
This video shows the tutorial level for the Chocolate Whirlpool mechanic that I designed for Wonka's World of Candy.
All content within the video is released on the live games and is property of Zynga.
Gameloft

CLUB Sceen

Daily Rewards Popup

Boosts Explained

CLUB Sceen
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Gameloft
While employed as an intern Game Designer at Gameloft Toronto, I was a part of the UNO & Friends team. While there, I designed wireframes and coordinated with other teams to develop and new instructional system as part of the game's massive UI overhaul. I also planned and designed clear standalone icons for updated and new game features.
All screenshots above are property of Gameloft.
SplinterChimp
Splinter Chimp: The Breakout!
Splinter Chimp: The Breakout is a 3D stealth game where players take on the role of a captured chimpanzee that is trying to escape from the laboratory where he is being experimented upon. Players must traverse through the levels to find the key and then the exit, all the while either stealthily avoiding the guards to collecting fruits to stun them with.
This game was created during my second year of University. I developed a modular way to efficiently create a variety of game levels quickly.
ToyFactory

Boss Level

Test Level

Concept Art - Lizard Boss

Boss Level
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King of the
Toy Factory
Winner of Best First Year Game and of Best Gameplay at the UOIT GameCon 2015. This game is a 2D platformer where players take on the role of a nighttime security guard at a toy factory where the toys have come alive! Players must traverse the levels avoiding obstacles by jumping over them, bouncing off walls and dashing through the factory!
For this game, I created a variety of levels as well as designed the Boss-level characters.
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