Senior Game Designer
Resume
Professional
info
I am a creative designer with 10+ years of experience in level design, content, UI/UX, and architectural design. I bring all this knowledge into my work, which facilitates me to create distinct user experiences and results in a unique, innovative design approach.
Work
experience
Electronic Arts
World Designer II, 01/2023 - Present
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"SKATE" - Cross-platform
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Part of the World Design team, creating a 3D open-world skateable city for players to explore using Maya and Frostbite.
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Modeling skate obstacles in Fusion and Maya.
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Playtesting and iterating on city plots, in order to create flowing skateable lines throughout the city.
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Collaborating with Tech Artists to create and test parametric design tools for optimizing the world-creation process.
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Game Designer, 05/2021 - 01/2023
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"EA FC" formerly "FIFA Mobile"
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Live content design for live events, tuning, creating and implementing campaigns, limited-time offers and store deals.
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Unannounced mobile title
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Designed new game features and owned them from concept to completion.
- Tuned gameplay mechanics using Unity Game Engine.
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PopReach Inc.
Game Designer, 02/2020 - 08/2020
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"Kitchen Scramble 2" for Mobile Devices
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Designed new worlds and features in order to create more opportunities for players to replay current game content.
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Optimized the world-design process by creating automated Excel spreadsheets resulting in a 50% more efficient world creation process.
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Zynga
Associate Game Designer, 07/2018 - 09/2019
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"Wizard of Oz: Magic Match" for Mobile Devices
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Led a level redesign initiative, reworking over 300 levels, resulting in a 30% increase in revenue from the affected levels over a 2-month period.
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Designed, tuned, and tested Match-3 Levels, overseeing the process from the level prototype to its release to players.
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Brainstormed and pitched new innovative Match-3 mechanics (such as the Marching Munchkins and Portals) to the game team; then created design documents to detail all elements of the new mechanics and how it interacts with existing game components; then created tutorials to teach players how the new game mechanics work.
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"Wonka's World of Candy" for Mobile Devices
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Designed, tested and shipped Match-3 levels.
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Pitched and created detailed documentation for an innovative Match-3 mechanic which was shipped in the game as the Chocolate Whirlpool.
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Optimized multiple Excel spreadsheets by creating formulas and scripts which allowed for more efficient documentation, saving time for internal stakeholders.
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Qualified Tutors
Private Tutor, 04/2015 - 07/2018
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Instructed Grade 1-12 students in various subjects like Mathematics, Language, Science and French.
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Tutored and created curriculums for Grade 11-12 Industrial and Digital Design students (using AutoCAD and Photoshop)
University of Ontario Institute of Technology
UI/UX Designer, 09/2017 - 04/2018
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Produced wireframe user interface designs for mobile and computer applications, supervising the process from initial design to final implementation in-game.
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Designed realistic 3D models and animations in Autodesk Maya for a Serious Game application intended for training medical practitioners in an operating room setting.
Teaching Assistant (BUSI 2550), 09/2016 - 12/2016
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Reviewed student assignments and provided feedback for areas of weakness in order for them to excel in their future studies.
Game Usability Coder, 09/2015 - 04/2016
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Led playtests, recorded and then analyzed the data.
Gameloft
Game Design Intern, 05/2016 - 08/2016
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"UNO & Friends" for Mobile Devices
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Designed and delivered wireframes outlining a new instructional system and coordinated various resources using common industry tools such as Atlassian JIRA for clear project and task management.
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Mocked up UI in Photoshop for a new feature design of a daily goals and prizes slot machine.
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Collaborated with multiple internal stakeholder groups to deliver projects such as monitoring and updating crucial localization documentation and the Game Design Document.
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Wallman Architects
Architectural Intern, 09/2013 - 08/2014
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Liaised with clients and senior architects to create and finalize AutoCAD drawings for a large-scale exclusive residential project in downtown Toronto.
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Produced high quality renders for developer marketing purposes and stakeholder meetings.
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Delivered physical 3D models for large projects including Ten York, the Newtonbrook Plaza redevelopment and the Leslie Nymark Revitalization.
Skills















Education
University of Ontario Institute of Technology
B.IT, Game Development and Entrepreneurship, 2014 - 2018
University of Waterloo
Architectural Studies, 2010 - 2014
California Institute of the Arts (Coursera)
UI/UX Specialization
Conferences & Publications
Architecture and Game Development: The Give & Take
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Presented at the East Coast Games Conference. Raleigh, NC, USA. (April 2018)
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Presented at the Montreal International Games Summit. Montreal, QC, Canada. (December 2017)