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Resume

Anchor 1
Professional ​
info​​

I am a creative designer with 10+ years of experience in level design, content, UI/UX, and architectural design. I bring all this knowledge into my work, which facilitates me to create distinct user experiences and results in a unique, innovative design approach.

Work​
experience​
Electronic Arts
World Designer II​, 01/2023 - Present
  • "SKATE" - Cross-platform

    • Part of the World Design team, creating a 3D open-world skateable city for players to explore using Maya and Frostbite.

    • Modeling skate obstacles in Fusion and Maya.

    • Playtesting and iterating on city plots, in order to create flowing skateable lines throughout the city.

    • Collaborating with Tech Artists to create and test parametric design tools for optimizing the world-creation process.

Game Designer, 05/2021 - 01/2023
  • "EA FC" formerly "FIFA Mobile" 

    • Live content design for live events, tuning, creating and implementing campaigns, limited-time offers and store deals. 

  • Unannounced mobile title 

    • Designed new game features and owned them from concept to completion.

    • Tuned gameplay mechanics using Unity Game Engine.

PopReach Inc.
Game Designer​, 02/2020 - 08/2020
  • "Kitchen Scramble 2" for Mobile Devices

    • Designed new worlds and features in order to create more opportunities for players to replay current game content.

    • Optimized the world-design process by creating automated Excel spreadsheets resulting in a 50% more efficient world creation process.

Zynga
Associate Game Designer​, 07/2018 - 09/2019
  • "Wizard of Oz: Magic Match" for Mobile Devices

    • Led a level redesign initiative, reworking over 300 levels, resulting in a 30% increase in revenue from the affected levels over a 2-month period.

    • Designed, tuned, and tested Match-3 Levels, overseeing the process from the level prototype to its release to players. ​

    • Brainstormed and pitched new innovative Match-3 mechanics (such as the Marching Munchkins and Portals) to the game team; then created design documents to detail all elements of the new mechanics and how it interacts with existing game components; then created tutorials to teach players how the new game mechanics work.

  • "Wonka's World of Candy" for Mobile Devices

    • Designed, tested and shipped Match-3 levels.

    • Pitched and created detailed documentation for an innovative Match-3 mechanic which was shipped in the game as the Chocolate Whirlpool.

    • Optimized multiple Excel spreadsheets by creating formulas and scripts which allowed for more efficient documentation, saving time for internal stakeholders.

 

Qualified Tutors
Private Tutor, 04/2015 - 07/2018
  • Instructed Grade 1-12 students in various subjects like Mathematics, Language, Science and French.

  • Tutored and created curriculums for Grade 11-12 Industrial and Digital Design students (using AutoCAD and Photoshop)

University of Ontario Institute of Technology
UI/UX Designer, 09/2017 - 04/2018
  • Produced wireframe user interface designs for mobile and computer applications, supervising the process from initial design to final implementation in-game.

  • Designed realistic 3D models and animations in Autodesk Maya for a Serious Game application intended for training medical practitioners in an operating room setting.

 

Teaching Assistant (BUSI 2550), 09/2016 - 12/2016
  • Reviewed student assignments and provided feedback for areas of weakness in order for them to excel in their future studies.

Game Usability Coder, 09/2015 - 04/2016
  • Led playtests, recorded and then analyzed the data.

Gameloft
Game Design Intern, 05/2016 - 08/2016
  • "UNO & Friends" for Mobile Devices​

    • Designed and delivered wireframes outlining a new instructional system and coordinated various resources using common industry tools such as Atlassian JIRA for clear project and task management.

    • Mocked up UI in Photoshop for a new feature design of a daily goals and prizes slot machine.

    • Collaborated with multiple internal stakeholder groups to deliver projects such as monitoring and updating crucial localization documentation and the Game Design Document.

Wallman Architects
Architectural Intern, 09/2013 - 08/2014
  • Liaised with clients and senior architects to create and finalize AutoCAD drawings for a large-scale exclusive residential project in downtown Toronto.

  • Produced high quality renders for developer marketing purposes and stakeholder meetings.

  • Delivered physical 3D models for large projects including Ten York, the Newtonbrook Plaza redevelopment and the Leslie Nymark Revitalization.

Skills
Icon_Unity.png
Icon_Unreal
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Education
University of Ontario Institute of Technology

​B.IT, Game Development and Entrepreneurship, 2014 - 2018

University of Waterloo

Architectural Studies, 2010 - 2014

California Institute of the Arts (Coursera)

UI/UX Specialization

Conferences & Publications
Architecture and Game Development: The Give & Take
  • Presented at the East Coast Games Conference. Raleigh, NC, USA. (April 2018)

  • Presented at the Montreal International Games Summit. Montreal, QC, Canada. (December 2017)

Gamasutra Feature

"How an Architect May Be Useful to Your Dev Team"

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